Welcome to my second tutorial. Today i will be covering how to create chains in Unity which will be powered by the built in character joint. Unfortunately there is more information on this topic than i first thought so ill have to split it up into two parts. The project files for this tutorial can be found here: https://spennerino.itch.io/unitychaintutorial
To start off, i will explain some of the properties of the joint so that you can better understand how to configure it for your own purposes in the future.
The character joint is the perfect joint type for ropes, rag-dolls and chains which is what i will be covering today as it basically functions as a ball joint connection. The joint physics in Unity are pretty amazing but using them for the first time can be very confusing, and unfortunately the documentation is a bit too short and sweet to be able to grasp all of the concepts without playing around.